Outwit your enemy & recreate the Battle of Hastings in this multi-award winning, non-collectable card game.
1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Each player, as either Normans or Saxons, musters troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.
Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, there is no deck building required, each player simply grabs their deck and shuffles, then play begins.
Honours: 1066, Tears to Many Mothers was a runner up in the Golden Geek Awards, and was nominated in the Origins Awards for 'Best Historical Board Game'.
Note on title: In April of 1066 Halley's Comet was in its perihelion orbit and writers at the time said it was four times the size of Venus and shining with a light equal to a quarter of that of the Moon. Many thought it was an evil omen, or even the end of the world - the monk Eilmer of Malmesbury Abbey wrote about the event: "You've come, have you? - You've come, you source of tears to many mothers. It is long since I saw you; but as I see you now you are much more terrible, for I see you brandishing the downfall of my country."
- Gameplay: Players progress through an objective deck that represents the historical events leading up to the Battle of Hastings. The two factions have different strengths and weaknesses, which makes the gameplay feel distinct for each side. The Normans, for example, are better at early social conflicts, while the Saxons excel at military combat.
- Mechanics: The game uses cards to deploy units, characters, and events onto a 3x3 grid battlefield. Players must manage resources, which are generated by other cards or by discarding cards from their hand, to play new cards.
- Replayability: The game is designed to be a self-contained experience, with no deck-building required. However, the different decks and the ability to combine factions from other games in the series add to its replayability.
Product Specifications
- Gameplay: Players progress through an objective deck that represents the historical events leading up to the Battle of Hastings. The two factions have different strengths and weaknesses, which makes the gameplay feel distinct for each side. The Normans, for example, are better at early social conflicts, while the Saxons excel at military combat.
- Mechanics: The game uses cards to deploy units, characters, and events onto a 3x3 grid battlefield. Players must manage resources, which are generated by other cards or by discarding cards from their hand, to play new cards.
- Replayability: The game is designed to be a self-contained experience, with no deck-building required. However, the different decks and the ability to combine factions from other games in the series add to its replayability.
| Length : 31,75 cm |
Width : 22,61 cm |
| Height : 7,11 cm |